Summary

The second content update forEnshrouded,Melodies of the Mire, is now live with a new biome, the ability to use daggers, a new NPC, and some player requested features. It expands the map ofEnshroudedand increases the number of quests available for mid-game progression.

The Melodies of the Mire update forEnshroudedhas been teased on Keen Games social media channels since last week. Short trailers featuring new instruments, daggers, and the entrance to the new region were all left to hype the player base.

Enshrouded Tag Page Cover Art

Enshrouded’s Melodies of the Mire update v0.7.2.0 is live on PC with a plethora of new content to explore. The Blackmire region branches off the Revelwood, making it perfect for characters around level 14. Inside the area players will find thee sweeping treehouse villages of the Vukah, which also had their clan background expanded. Along with the giant trees, there are tar pits, a new way to die in Embervale, as well as new enemies to encounter. With the new region comes new quests, including another NPC that introduces players to dual-wielding daggers and melodic instruments.

Since the new update includes many features listed onEnshrouded’s roadmap for early access, the Keen Games team played a guessing game with the community while the patch was added to the game. The end result is over half of the roadmap has been integrated into the title. Items like Townsfolk NPCs, animal farming, and a mountain biome are still pending, meaning at least one more massive content update will come in the future. If two months is the general time it takes to put the finishing touches on a new area, players may be able to expect a third map expansion coming at the end of summer.

This is the second content update for the survival game, followingEnshrouded’s Hollow Halls updateat the end of March 2024. That update introduced more enemies, instanced dungeons, and all crafting workbenches and Craftspeople pulling resources from magic chests. While the new dungeons did much to sate players' hunger for more lore, building options, and areas to explore, the community still clamored for additional content.

With Melodies of the Mire being a massive update adding a completely new area to the game, as well as quality of life improvements, there’s a lot for the player base to dig through.

Changelog for Update 2 v.0.7.2.0

Version number: 532860

Highlights

The Blackmire

A new passage has emerged in the far north of Revelwood, beyond which the mysterious Blackmire waits to be discovered. As an extension of the Revelwood region, Blackmire offers a unique new area for players to explore, alongside additional new quests, gameplay challenges, skill points, enemies, music, and much more! The most adventurous Flameborn will be rewarded with unique materials, accessories, and decorations as they explore these new lands, and there are even rumors of another survivor hidden among the sunken ruins of the ancients…

Player-Based Quest Progression

We are excited to announce that this update introduces ourmost requested feature: The option to complete Embervale quests individually in multiplayer! All missed quests are listed in the quest journal, which can be toggled on at any time, allowing players to personally complete them with or without their friends.

Please note: Embervale quest participation has been tracked since the release of Hollow Halls - previous quests will show up as missing, and may have to be completed again to display as finished.

Musical Instruments

Music has arrived in Enshrouded! Flameborn can craft and play various new musical instruments, either as a solo performance, or by joining in to play alongside nearby players. Playing music adds to the rested buff duration, and can even be used to replenish it while exploring the world of Embervale.

Note: Bad guitar covers of “Wonderwall” not included.

Vanity system

Visual transmogs have been added to the equipment menu! Personalize your unique visual style without needing to sacrifice any of those valuable combat stats. Players can also choose to hide gloves and helmets, finally allowing you to show off your stylish new haircut.

Permission settings for servers

Hosts of either peer-to-peer servers or dedicated servers can now set individual passwords for various user groups who then have specific permissions enabled or disabled on that server. The main focus of this update is to protect the chests and player bases on servers from unwanted interference.

On dedicated servers, user groups with corresponding permissions can be freely configured.

Permissions include: taking items out of containers in the player base, building and removing blocks or props in the player base, terraforming in the player base, adding or removing flame altars, upgrading the flame altars, kicking or banning other players.

New Weapon Type: Dual-Wielded Daggers

Many tweaks, fixes, and improvements have been added to each class as part of our ongoing effort to improve combat balancing (see full changelog below). However, to give dexterity-based builds more options in melee ranges, we are proud to introduce Enshrouded’s newest weapon type: daggers. Unleash your inner assassin as you use a pair of razor-sharp blades to slice through enemies with speed and grace!

Disclaimer: Keen Games takes no responsibility for any injuries sustained while trying to strike cool poses.

Changelog

Combat Gameplay

Our focus in improving the combat in update 2 has been to evaluate Enshrouded’s class balancing. The team’s goal is to ensure that combat feels effective and fun for all classes on the battlefield, especially when playing together in a group. Our goal is for every role to feel equally important in its own way; however, we also believe that various combat situations should pose different challenges for each unique play style. We aim to encourage player experimentation and creativity

Mage Class

We’ve seen quite a few instances of mages having unintentionally strong defensive options. So to keep the class more in line with other builds, we’ve had to rein in some of that power with a few changes and ability reworks. Please don’t shoot any fireballs at us…

Warrior gameplay

While we feel that the warrior has good damage and survivability, especially in the early game, we feel that it becomes harder to compete with the damage output of the ranged and magical classes in later stages of the game, especially while having to close the distance on the battlefield. We’ve worked on making the special attacks more exciting and reliable, alongside some fixes.

Some of our plans to better support warriors will come in a future update, as we need more time to work on them a bit longer and do extensive testing.

Ranger gameplay

While the ranger has the huge advantage of applying damage from a safe distance, we feel that especially against larger groups of enemies, the limited options for areas of effects were too punishing.

Another obvious topic for rangers is the situation when the combat shifts into the melee range. We wanted to provide another option for rangers in close-quarter combat. For that, we introduced the dexterity-based weapon type daggers. In Enshrouded, the role of the dagger is complementary to the ranged gameplay and they are not meant as a 1:1 alternative in power to the sword in the hands of a skilled warrior. Together with the weapons themselves, we introduced new skills in the ranger skill tree to support the dagger gameplay.

Game world and enemies

User interface and Text