Summary

Despite the Wii U not performing quite as well as Nintendo would have expected both critically or commercially, the system did still acquire a pretty massive catalog of games over its lifespan. Unlike its predecessor which primarily revolved around making use of itsgroundbreaking motion controls, the Wii U didn’t lean quite as heavily into its gimmick features, meaning that many developers were simply dedicated to making the best games possible that didn’t need to be toned down in difficulty to accommodate for these sorts of built-in features.

As a result, the Wii U ended up having more than a few challenging titles which range from moderately difficult, to downright brutal at times. The Wii U may be considered the black sheep of the Nintendo family of consoles, but for anyone who loves overcoming a seemingly insurmountable challenge in their games, these titles are worth giving a go.

Bayonetta kicking an enemy into a grinder

After the enormous success ofthe now-iconic hack n' slash titleBayonetta, Platinum Games went all out for the sequel, making it even more vibrant, fun, and much more challenging than the first. In classicBayonettafashion, the game kicks off by throwing the player right in the middle of a large swarm of enemies, encouraging them to pick up on the controls naturally rather than having to go through a lengthy tutorial.

The jump from 30 to 60fps means that the action is much faster paced this time around, making it much harder to pull off a successful Witch Time dodge, which is an essential technique for taking down some of the tougher enemies, including the arduous bosses. Speaking of bosses,Bayonetta 2features some of the toughest ever seen in a hack n' slash game, with the gigantic Valor and multi-limbed Loptr being just a few infamous examples.

Luigi jumping across multiple platforms with piranha plants in the background

New Super Luigi Uis quite a fascinating game, in the sense that it’s the first time that Nintendo has ever re-released one of their games just for the sake of ramping up the overall difficulty. Now of course, there are a few other changes that help make the experience new, such asswitching out Mario for Luigi, who both play very differently from one another, but the game ultimately revolves around its elevated challenge, which can get pretty unforgiving at times, even for the most experienced of platforming fans.

Though Luigi can jump slightly higher than his brother, he’s also much harder to control, feeling very slippery and slightly unresponsive when moving across a surface. Many of the levels have been re-designed with this in mind, as Luigi must attempt to navigate across tiny platforms and hordes of enemies, all while trying to avoid taking any damage by accidentally sliding into someone, or off the stage entirely. Getting through the game is therefore already a huge challenge, but anyone who wants to experience the game at its most unforgiving should try collecting all the Star Coins along the way to see how tough things can really get.

Superheroes attacking a robot in Wonderful 101

The core gameplay ofThe Wonderful 101is prettyeasy to get to grips with, but what really elevates the difficulty is how varied each level is, with the majority of them featuring unique gimmicks that make it hard to ever predict what’s going to come next. Additionally, the game is constantly introducing new enemy types who are often always harder than the last, especially when they’re able to throw out heavy attacks that can disable blocking, leaving the player wide open to receive a barrage of lethal attacks from the enemy.

The regular enemies might already be pretty tricky to take down, but this goes double for the bosses, many of whom have multiple health bars that will need to be taken out before they’re down for good. Pair this with a very expensive upgrade system, and it results in an incredibly unique and fun, but still very challenging, Wii U title that unfortunately didn’t receive as much credit as it should have because of the system it was released on.

Zombie being electrified

It may have been released as a launch title for the Wii U, butZombiUwas far from an easy game to jump into, even though it may have just looked like yet another zombie survival game on the surface. The truth is,ZombiU’s gameplay places a lot of emphasis on immersion and realism, meaning that finding supplies and weapons is incredibly difficult, but considering just how durable the zombies are, it means it’s often a much better idea to avoid them entirely instead of trying to clear them out.

If the player does make the mistake of getting surrounded bya group of flesh-hungry zombiesthough, the character they’re playing as will actually become a member of the horde after they’ve been killed, with the player then assuming the role of a different survivor. To reclaim all the resources, items, and weapons that they had been acquiring up to that point, they will therefore need to find their zombified body to take everything back for themselves, but this is much easier said than done considering just how gigantic the swarms are in this game, making survival very difficult as a result.

Gameplay screenshot from Donkey Kong Country Tropical Freeze

At this point, it feels as though Nintendo is always trying to one-up itself with eachDonkey Konggame to see whether it can make the next one more challenging than the last, and it’s fair to say thatTropical Freezemost certainly follows this trend. DK feels a lot heavier in this game than usual, which makes reacting to enemies and leaping across massive gaps a lot harder and far less predictable. Added to this, the game also just has a lot happening on the screen at once, which can make focusing on the level at hand a challenge, especially when some of the backgrounds are important to watch out for since they will influence the stage later on.

Aside from the main levels, the game is also packed with plenty of additional content which is often considered to be even more difficult to complete, especially the extra levels and time trials. The game was considered so hard that Nintendo even had to introducean easy mode in the form of Funky Modewhich was made available for its later ports. This just goes to show how brutal many people foundTropical Freezewhen it was first released for the Wii U.

Small man jumping across platforms with lots of environmental hazards

Any game that featuresprocedurally generated levelsalways has a chance of becoming very difficult to complete because of how unfair the actual design of the levels can be, but usually, there are at least some sort of restrictions built in that ensure the areas never become too arduous or unfair.Cloudberry Kingdomdoesn’t exactly work this way, as while all of its levels are randomly generated, they are also made to adapt to the player’s skill level and their in-game character abilities, meaning that if the player is performing well, the levels will just keep getting more and more outlandish in their difficulty.

Not only will the actual platforming sections be spread much further apart while also being a lot smaller to land on, but most of the levels will also be littered with environmental hazards, sometimes to an absurd degree, which can make even the simple act of jumping over a gap a very risky venture. Admittedly, the game is designed to be as difficult as possible, and it’s without a doubt very unique in how it plays, butCloudberry Kingdomisn’t for the faint of heart.