Resident Evil 7had a huge responsibility as it returned the franchise to its horror roots. After that installment became a resounding success,Resident Evil Villagefollowed in its footsteps while also paying tribute toResident Evil 4, perhaps in preparation for its upcoming remake. There is always uncertaintywith regard to what directionResident Evilmight take next, but it seems like horror is here to stay intheResident Evilfranchise.

TheShadows of Rose DLC’s emphasis on horrorhelps reinforce that the franchise wishes to grip players with tension and fear, rather than with stunning spectacles and bombastic combat. Of course, fans can like either of those directions forResident Evil, and both have done remarkably well for Capcom. But the House Beneviento sections in both ofResident Evil’s latest outings should be the horror standard that it establishes for itself in the future.

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Resident Evil Village’s House Beneviento is a Standout Sequence in the Franchise

Resident Evil Villagewas arguably not as centered around horror asResident Evil 7, but many fans would argue its House Beneviento section is one of the most frightening stretches of gameplay in the franchise. This sequence takes full advantage of horror tropes ranging from indie games to AAA games in a distilled experience not unlikeP.T., but adds in brief and engaging puzzles to solve before the actual scares come out.

One of the most effective parts of the House Beneviento sequence is its long buildup, where players approach the estate by a cliffside waterfall without anything on Ethan’s person, leaving them no way to defend themselves. The house is silent, with seemingly nothing to interact with until they descend into its basement, when things become truly creepy.

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The enormous, disfigured baby that appears here is horrendous, and when players finally flee back to the house’s foyer they are met with an abundance of blade-wielding dolls.Resident Evil Village’s Shadows of Rose DLC brings players back to House Beneviento, but with a more personal and haunting twist.

This time, players must keep their camera on Mia mannequins that will hastily advance toward them on creaky wooden legs if they look away. After that is a sequence that represents anAlice’s Adventures in Wonderland-esque atmosphere where Rose is tiny and must circumnavigate dolls and Mia mannequins to find her way out.

Future Resident Evil Games Should Strive to Exceed Beneviento’s House of Horror

There is a high likelihood thatResident Evil 9, which may or may not bewhat the nextResident Evilgame will be titled, continues following Chris Redfield. This was explicitly teased at the end ofResident Evil Villageas he mentioned the BSAA headquarters, and some fans are concerned thatResident Evilmight be leaning more toward its action inspirations again.

Yet Capcom seems to have its thumb on the pulse of fans, and knows what they want to see from the franchise. It would be surprising if any futureResident Evilgame completely abandoned horror, but Capcom should really attempt to amplify its horror in each new title. FollowingResident Evil Villageand its Shadows of Rose DLC, the franchise will hopefully continue its new trend of having an isolated sequence dedicated to just distilled horror.

This could still occur ina futureResident Evilgame centered around Chris, and it would be incredible to see him in a purely terrifying atmosphere again following the originalResident EvilorResident Evil Code: Veronica. But whether Chris is its next protagonist or not,Resident Evilneeds to remind fans that it is a survival-horror franchise at its core, and its direction now aims to maintain that.

Resident Evil Village: Gold Editionis available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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