Regarding epic role-playing games, developers Bethesda and BioWare are the two names that come to mind. Bethesda and theElder Scrollsfranchise have focused on creating open-world sandboxes for exploration, emphasizing player freedom and extensive customization. On the other hand, BioWare has createdfranchises likeMass Effectwith deep, impactful storytelling, where each game is designed to pull the player into a tightly crafted story that relies on player choice and consequence. While both juggernaut developers have games in development, fans still have many questions aboutThe Elder Scrolls 6.

As players speculate about whether High Rock or Hammerfell will be the next game’s next location, there have been plenty of ideas for how theElder Scrollsfranchise can evolve. Longtime fans might remember thatSkyrim’s follower and companion systems were not a mandatory part of the gameplay. In contrast, followers and companions were popular in BioWare’s earliest RPGs, especially in theBaldur’s Gatefranchise. In the following years, companions and followers quickly became commonplace and are now a memorable part of playingSkyrim.The Elder Scrolls 6could benefit from taking more inspiration from what makes the BioWare RPGs so effective and impactful.

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BioWare Could Influence Storytelling In ES6

While theElder Scrollsfranchise is best known for its freedom of choice and exploration, the narrative elements are less pronounced compared togames created by BioWare. While there is always a main quest line in games likeSkyrim,the sandbox world allows players to almost completely skip out on any storyline that doesn’t immediately attract their attention. While this doesn’t necessarily hurt the game, it does mean that after hours of gameplay, each player may have a completely different experience of the game and the narrative elements involved.

Games made by BioWare are famous for their complex narrative elements that take the player through a dynamic and cinematic storyline. At the same time, there are certain areas of BioWare games for players to explore freely -the Citadel inMass Effect 3, for example. Players are put in far more constrained maps when they embark on missions. Bethesda could benefit from employing a tighter narrative that incentivizes players to follow along. After all, theElder Scrollsfranchise has no shortage of great lore that can sometimes be integral to fully appreciating the games.

elder scrolls 6 screen from 2018 teaser trailer

Bethesda Could Add More Meaningful Player Choice to ES6

What is remarkable about most BioWare games is the wealth of memorable choices that they force players to make, which dramatically alter the course of their playthrough and the lives of the characters they had come to love. During the release ofMass Effect Legendary Edition, BioWare released a number of statistics detailing the number of players who made specific game-altering choices, demonstrating the value that impactful player choice has when designing role-playing games.

While theElder Scrollsfranchise does include player choice, there are times when the choices could be more meaningful. One of the most memorable choices inSkyrimwas centered around the Last Dragonborn having to side with either theStormcloaks or the Imperial Legionduring the civil war. While this is a tense choice, players could ultimately sidestep the choice and continue exploring if they still needed to make up their minds. While Bethesda might not be able to replicate the “Paragon versus Renegade” morality meter, it could focus on ultra-impactful choices, altering the experience of the main storyline depending on what faction players belong to.

Skyrim Player Accumulates Bounties From All the Game’s Major Areas

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Bestheda’s Sandbox and BioWare’s World-Altering Events

While the world ofSkyrimdoes feel more immersive and alive compared to many other game worlds, there is a lack of cause and effect. As players move through the world, it is sometimes abundantly obvious that the NPCs are running on set schedules and are locked into set behaviors that break immersion. With the technological advancements made by next-generation consoles, theXbox-exclusiveElder Scrolls6should allow players to dramatically alter the game world based on certain events.

For instance, if the upcoming game continues to explore the aftereffects of the civil war in Skyrim, then players could come upon active battlefields and the remnants of war. In the case ofDragon Age: Inquisition,majorevents force the player to reckon with their actions, mainly because they often lock out certain areas of the world or go against the desires of NPCs. Bethesda could create a dynamic map, making everything from weather conditions to dragon attacks reflect in the game world. This would be the ultimate immersion tactic, allowingElder Scrolls 6to remain open-world while making the world feel realistic.

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Should ES6 Follow BioWare’s Lead?

WhileTodd Howard and the rest of Bethesda’s teamhave kept quiet about the details of the upcomingElder Scrollsgame, it’s under quite a bit of pressure to evolve the franchise while keeping the game elements that make the franchise so unique. While BioWare has had massive success with its brand of tight-knit provocative storytelling, it’s important to acknowledge that some of the elements that players love inMass Effectwould change the identity of a game likeSkyrim. For instance, adding locked-in, linear storytelling toSkyrimwould have drastically limited the amount of free exploration that could be done.

Another example could be found in the current system for joining guilds and factions. Since these choices are less consequential, players can join theDark Brotherhood and Thieves Guildand experience their storylines separate from their choices in the rest of the game. This multi-layered gameplay is one of the main reasonsSkyrimis such a joy to play, and it might be a significant loss to players if it was eliminated inThe Elder Scrolls 6.Given the high standard placed on the upcoming game, Bethesda might only be able to drastically alter the franchise’s DNA by taking out elements that players love dearly.